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Ziva

Ziva is an AI development agent that operates inside the Godot game editor, letting developers build, debug, and playtest games using plain-language instructions. The agent reads project scripts and scene trees, writes GDScript or C , and connects nodes, resources, and signals directly in the live editor. It supports bring-your-own-provider setups, allowing users to connect existing LLM subscriptions like Claude Code or Codex.

Traction 10/10
Menlo Park, United States · HQ
Founded 20254100+ followers
  • Developer Tools
  • AI Agents
  • Artificial Intelligence
  • Gaming & eSports
  • Software Only
Updated 10 days ago

Funding

Raised to date

$120KRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Game development in Godot requires developers to manually write scripts, connect nodes and signals, debug runtime errors, and test gameplay flows, which is time-consuming and creates a steep learning curve. Existing AI coding assistants lack deep integration with the game engine, so they cannot understand scene trees, inspect live editor state, or playtest the game, limiting their usefulness for game-specific tasks.

Solution

Ziva provides an AI development agent that lives directly inside the Godot editor, enabling developers to build, debug, and playtest games using plain-language instructions. The agent reads project scripts and scene trees, writes GDScript or C#, and connects nodes, resources, and signals directly in the live editor. It can inspect editor errors, review code changes, and run the game to test flows using screenshots and game input. Ziva supports bring-your-own-provider setups, allowing users to connect their existing LLM subscriptions, and offers voice-to-text input for hands-free interaction.

Target Audience

Primary users are indie game developers and small studios building games in Godot 4.2+ who want AI-assisted coding, debugging, and playtesting within their existing editor workflow.

Features

  • 163 editor tools covering scene and node manipulation, code and file editing, tilemap drawing, art generation, testing, and debugging
  • Live scene editing that reads and modifies the open scene tree, adding, moving, and duplicating nodes with resource wiring
  • Playtest Agent that launches the game, plays through flows, captures screenshots, and reports findings (Pro and Ultra plans)
  • Multiplayer relay service that lets developers test multiplayer games without provisioning their own server
  • MCP server interface exposing the Godot editor as a Model Context Protocol surface for use with external MCP-aware clients
  • Bring-your-own-provider support for Claude Code, Codex, and other LLM subscriptions, with new frontier models wired up within 48 hours
  • Voice-to-text input built into the editor for hands-free development
This profile is AI-generated and may contain inaccuracies.