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ZibraVDB

Zibra provides real-time volumetric rendering and compression technology, primarily through ZibraVDB, for VFX, gaming, and virtual production pipelines. This solution significantly reduces OpenVDB asset sizes while enabling GPU-accelerated, high-fidelity rendering directly within engines like Unreal Engine. The technology allows creators to integrate complex volumetric effects like smoke and fire with faster iteration times and improved performance across platforms.

Kyiv, UkraineFounded 2021273K+ followers
Updated 4 months ago

Funding

$100K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

GF
Funding rounds are not available yet.

Founders

Product

Problem

The creation and integration of volumetric effects in visual effects (VFX), gaming, and virtual production pipelines often involve large file sizes and complex rendering processes. This can lead to extended iteration times, increased storage requirements, and performance bottlenecks, hindering the efficient development of high-fidelity visual content.

Solution

ZibraVDB addresses these challenges by providing a real-time volumetric rendering and OpenVDB compression solution. The technology enables seamless integration of atmospheric effects like smoke, fog, and fire directly into virtual production workflows, facilitating faster on-set adjustments. For CGI and gaming, it optimizes volumetric assets through efficient compression, reducing storage overhead and accelerating asset transfer. This approach streamlines pipelines, lowers infrastructure costs, and allows for the implementation of cinematic volumetric effects without compromising visual quality or real-time performance.

Target Audience

The primary target audience includes VFX artists, game developers, and virtual production teams working with volumetric data who require efficient asset management and real-time rendering capabilities.

Features

  • GPU-accelerated compression and decompression of OpenVDB sequences, achieving file size reductions of up to 100x.
  • Real-time volumetric rendering capabilities for integration into virtual production and game engines.
  • Plugins available for Unreal Engine and Houdini, facilitating workflow integration.
  • Support for heterogeneous volume rendering and path tracing.
  • Optimized asset loading from disk and network transfers.
  • SDK access for custom feature development and integration.
  • Node-locked and floating license options, including local license server deployment for studio environments.
  • Compatibility with DirectX 12, Vulkan, and Metal APIs across Windows, Linux, and macOS platforms.
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