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XS

Xarkin Software Inc.

Xarkins develops physics-based 3D character animation software that generates realistic motion for quadrupeds and other characters. By using physics models and motion libraries, the software automates animation tasks, saving animators time and resources while ensuring physically accurate movement.

Ottawa, Canada210+ followers
Updated 2 months ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Product

Problem

Creating realistic 3D character animation, especially for non-humanoid figures, is a time-consuming and resource-intensive process, often requiring extensive manual tweaking of motion capture or keyframe data. Retargeting existing motion assets to characters with different proportions and mass profiles can also lead to inaccuracies and require significant rework.

Solution

Xarkin develops a physics-based 3D character animation software platform that automates the generation of realistic motion for articulated assemblies, including humanoids, quadrupeds, and custom topologies. The software utilizes motion models and a universal motion model to generate physically accurate motion and telemetry. Xarkin's solution allows animators to retarget and extend existing motion capture and keyframe assets, saving time and resources while ensuring realistic movement. The platform can be deployed in the cloud, on edge devices, or as local software, and integrates with Blender through the Xarkin Animation for Blender (a4b) add-on.

Target Audience

The primary target audience includes 3D animators, game developers, and robotics engineers who require realistic and efficient motion generation for articulated characters and assemblies.

Features

  • Physics-based motion generation for realistic and accurate animation
  • Support for various character topologies, including humanoids, quadrupeds (QuadToe, QuadTipToe, QuadHeelToe), DinoBird, and custom designs
  • Retargeting capabilities to adapt existing motion capture and keyframe assets to new characters with different proportions and mass profiles
  • Xarkin Cloud Animation Services (XCAS) for cloud-based motion generation
  • Blender add-on (a4b) for seamless integration with existing animation workflows
  • Parameterized motion elements (poses, gaits, transitions, gestures) for creating expressive motion sequences
  • Universal Motion Model for consistent motion across different character topologies
  • Real-time motion generation for gaming and virtual spaces
  • Telemetry data generation for robotics applications, including torque and force calculations
This profile is AI-generated and may contain inaccuracies.