VividQ

About VividQ

VividQ develops computer-generated holographic (CGH) display technology that allows digital images to be presented at varying focal distances, enabling seamless interaction with both virtual and physical objects. This technology eliminates vergence-accommodation conflict, reducing user discomfort and nausea while enhancing immersive experiences in augmented and virtual reality applications.

```xml <problem> Current augmented and virtual reality (AR/VR) displays often cause vergence-accommodation conflict (VAC), leading to user discomfort, eye strain, and nausea, especially when interacting with near-field virtual objects. Existing stereoscopic displays present images at a fixed distance, failing to mimic how the human eye naturally focuses on objects at varying depths. </problem> <solution> VividQ develops computer-generated holography (CGH) technology that enables true 3D displays in AR/VR devices by projecting digital images at multiple focal distances. This approach eliminates VAC by allowing users to focus naturally on both virtual and real-world objects simultaneously, creating a comfortable and immersive experience. VividQ's technology stack includes software for real-time hologram generation, optical designs for compact engines and pupil expansion, and display driver solutions compatible with various spatial light modulators (SLMs) and light sources. The company's solutions facilitate natural hand and gesture interactions without the need for handheld controllers, paving the way for long-form narrative possibilities in XR. </solution> <features> - Real-time holographic image generation using proprietary algorithms optimized for off-the-shelf computing hardware - Support for a wide range of hologram-ready displays, including LCoS, DMD, and other spatial light modulators (SLMs) - Compatibility with various light sources, from lasers to LEDs, with full brightness control - Optical designs for compact optical engines, pupil expansion methods, and 3D waveguide combiners - Software compensation for viewer's eyes and eyesight, ensuring image quality and fidelity - Developer tools for interfacing with 3D data sources, such as game engines and depth cameras/sensors - Methods for displaying 3D holograms through a pupil replicating waveguide, enabling a large viewable eyebox area and field of view. </features> <target_audience> VividQ's primary customers are manufacturers of AR/VR headsets, head-up displays, and other holographic display products seeking to integrate true 3D capabilities into their devices. </target_audience> ```

What does VividQ do?

VividQ develops computer-generated holographic (CGH) display technology that allows digital images to be presented at varying focal distances, enabling seamless interaction with both virtual and physical objects. This technology eliminates vergence-accommodation conflict, reducing user discomfort and nausea while enhancing immersive experiences in augmented and virtual reality applications.

Where is VividQ located?

VividQ is based in Cambridge, United Kingdom.

When was VividQ founded?

VividQ was founded in 2017.

How much funding has VividQ raised?

VividQ has raised $37.5M.

Who founded VividQ?

VividQ was founded by Darran Milne.

  • Darran Milne - CEO
Location
Cambridge, United Kingdom
Founded
2017
Funding
$37.5M
Employees
40 employees
Investors
APEX VenturesR42 GroupSvv
V

VividQ

VividQ develops computer-generated holographic (CGH) display technology that allows digital images to be presented at varying focal distances, enabling seamless interaction with both virtual and physical objects. This technology eliminates vergence-accommodation conflict, reducing user discomfort and nausea while enhancing immersive experiences in augmented and virtual reality applications.

Cambridge, United KingdomFounded 2017403K+ followers10/10 TractionRelative Traction Score based on online presence metrics compared to companies in the same age group.
Updated 19 months ago

Funding

$37.5M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

FG
Funding rounds are not available yet.

Founders

Product

Problem

Current augmented and virtual reality (AR/VR) displays often cause vergence-accommodation conflict (VAC), leading to user discomfort, eye strain, and nausea, especially when interacting with near-field virtual objects. Existing stereoscopic displays present images at a fixed distance, failing to mimic how the human eye naturally focuses on objects at varying depths.

Solution

VividQ develops computer-generated holography (CGH) technology that enables true 3D displays in AR/VR devices by projecting digital images at multiple focal distances. This approach eliminates VAC by allowing users to focus naturally on both virtual and real-world objects simultaneously, creating a comfortable and immersive experience. VividQ's technology stack includes software for real-time hologram generation, optical designs for compact engines and pupil expansion, and display driver solutions compatible with various spatial light modulators (SLMs) and light sources. The company's solutions facilitate natural hand and gesture interactions without the need for handheld controllers, paving the way for long-form narrative possibilities in XR.

Target Audience

VividQ's primary customers are manufacturers of AR/VR headsets, head-up displays, and other holographic display products seeking to integrate true 3D capabilities into their devices.

Features

  • Real-time holographic image generation using proprietary algorithms optimized for off-the-shelf computing hardware
  • Support for a wide range of hologram-ready displays, including LCoS, DMD, and other spatial light modulators (SLMs)
  • Compatibility with various light sources, from lasers to LEDs, with full brightness control
  • Optical designs for compact optical engines, pupil expansion methods, and 3D waveguide combiners
  • Software compensation for viewer's eyes and eyesight, ensuring image quality and fidelity
  • Developer tools for interfacing with 3D data sources, such as game engines and depth cameras/sensors
  • Methods for displaying 3D holograms through a pupil replicating waveguide, enabling a large viewable eyebox area and field of view.
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