virtueal+
Virtueal Plus provides high-speed 3D scanning and motion capture solutions for film and visual effects production, featuring a 180-camera synchronized matrix that captures full-body scans in as little as 1/8000th of a second and supports up to 200 scans per day. The company also offers MIRROR, a plugin that enables real-time Unreal Engine 4 rendering directly within Maya's viewport for streamlined digital content creation.
- Creator / Creative Economy
- Media & Entertainment
- Hardware
- Software Only
Funding
Founders
Founder details are not available yet.
Product
Problem
Traditional 3D scanning and motion capture systems are often slow, require extensive post-processing, and cannot efficiently capture multiple full-body scans per day, creating bottlenecks in high-volume film and visual effects production pipelines. Real-time synchronization between live actors and 3D characters is also technically challenging with conventional equipment.
Solution
Virtueal Plus delivers a high-speed 3D scanning matrix with up to 180 synchronized cameras that capture full-body scans in as little as 1/8000th of a second via wireless control, enabling up to 200 scans per day. The motion capture system provides real-time synchronization between live actors and 3D characters, producing accurate skeletal animation data applicable to characters, creatures, or even non-biological objects. The company also offers MIRROR, a plugin that combines Maya and Unreal Engine 4 for real-time rendering, shader assignment, and collaborative non-linear production workflows, simplifying digital content creation.
Target Audience
Primary customers are film and visual effects studios, digital content creators, and production teams needing high-volume 3D scanning, motion capture, and real-time rendering solutions.
Features
- 180-camera synchronized matrix for full-body scanning with wireless camera control and capture speeds up to 1/8000th of a second
- High-efficiency workflow supporting 200 scans per day
- Advanced motion capture system with 50+ implemented projects for real-time actor-to-3D character synchronization
- MIRROR plugin enabling real-time Unreal Engine 4 rendering directly in Maya's viewport
- Shader assignment from Unreal Engine to Maya objects and real-time particle interaction
- Flexible hybrid pipeline allowing animated assets in Maya and non-animated assets in Unreal Engine