The startup develops a behavioral engine that utilizes artificial intelligence to create realistic virtual characters for gaming and the metaverse. This technology enables users to engage with and nurture these characters, enhancing the immersive experience in digital environments.
Funding
$340K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Creating believable and immersive AI characters for games and the metaverse is technically challenging, costly, and time-consuming, often resulting in characters that feel scripted and robotic. This lack of believability detracts from the user experience and limits the potential for deeper engagement with virtual environments.
Solution
Virtual Beings offers KuteEngine™, a behavioral AI engine designed to streamline the creation of immersive AI characters for games and metaverse environments. The engine provides a no-code platform that simplifies the process of integrating 3D character models with realistic AI behaviors. KuteEngine™ features dynamic cognition for world understanding, behavior synthesis for generating complex actions, and procedural animation for efficient character movement. By synthesizing behavior and providing dynamic navigation, the engine enables developers to create AI characters that exhibit individuality, intersubjectivity, and interoperability.
Target Audience
The primary audience includes game developers and metaverse creators seeking to enhance the immersiveness and interactivity of their AI characters.
Features
- Behavior Composition™: A patent-pending architecture for behavior synthesis, enabling designers to control interactive behaviors while delegating tasks to KuteEngine™ subsystems.
- Dynamic Cognition: A custom navigation system that supports fully dynamic spatial cognition, operating over 100x faster than standard game engines.
- Procedural Animation: Employs one-shot IK for fast full-body inverse kinematics, computing character poses in microseconds.
- Integration: Works as a runtime solution within game engines like Unity, with Unreal Engine 5 support planned.
- Configuration: Provides full control over character personality, preferences, traits, activities, and lifecycle through settings and a scripting API.
- Activation Assistant: Simplifies the process of adding character models with humanoid rigs into the engine.