UXStream provides a two‑way real‑time streaming platform (MIRS™) that runs applications on powerful remote servers and streams interactive experiences to any device with sub‑50 ms latency. By offloading computation to the cloud, it removes hardware constraints on smartphones, wearables, and AR/VR headsets, delivering high‑fidelity graphics, advanced audio, and instant app updates without native code or downloads.
Funding
Funding not disclosed
Founders
Product
Problem
Mobile, wearable, and AR/VR devices are constrained by limited battery life, processing power, and storage, which restricts the complexity and quality of applications they can run locally. Users must download updates and patches, and developers must create multiple native versions to reach different platforms.
Solution
UXStream offers Mobile Interactive Real-time Streaming (MIRS™), a two‑way streaming platform that runs applications on powerful remote servers and streams the interactive experience to any device with minimal latency. By offloading computation to the cloud, the technology removes hardware limits, enabling high‑fidelity graphics, advanced audio processing, and immersive AR/VR experiences on smartphones, wearables, headphones, and lightweight headsets. Applications are delivered instantly without downloads or patches, and the same server‑side version runs across all client devices, simplifying development and ensuring users always have the latest features. The platform is optimized for mobile environments, maintaining stable performance despite changing network conditions and targeting sub‑50 ms interaction latency.
Target Audience
Primary customers are mobile game studios, AR/VR content providers, audio device manufacturers, and enterprises seeking to deliver high‑performance interactive experiences on consumer and wearable devices without developing native applications.
Features
- Two‑way real‑time streaming with latency optimized for touch (<50 ms), audio (<30 ms), and visual (<10 ms) interactions
- Server‑side execution of any application, eliminating the need for native code or cross‑platform builds
- Instant app delivery with no user downloads or patch cycles; updates are applied centrally on the server
- Support for high‑performance use cases such as ultra‑high‑graphics mobile gaming, AI‑enhanced audio (e.g., real‑time translation, noise isolation), and remote‑rendered AR/VR on lightweight headsets
- Scalable architecture that consolidates GPU resources, reducing e‑waste by replacing embedded hardware upgrades with centralized server upgrades
- Compatibility with a wide range of devices including smartphones, tablets, smartwatches, earbuds, and AR/VR headsets