Uplause provides real‑time audience engagement tools for live productions, including sub‑second decibel metering, cheer‑based voting, and QR‑code polling that feed directly into broadcast graphics and streaming pipelines. Its social‑wall aggregates moderated X and Instagram content, and all modules expose RESTful APIs and SDKs for integration with audio‑visual systems such as Vizrt, Unreal Engine, and SDI/NDI workflows.
Funding
Funding not disclosed
Founders
Product
Problem
Live productions and broadcasts often struggle to capture authentic, real‑time audience sentiment, relying on pre‑recorded clips or manual tallying that introduces latency and limits fan participation. Traditional polling tools lack integration with audio‑visual pipelines, and social‑media feeds are fragmented, reducing the impact of crowd‑driven content during events.
Solution
Uplause delivers a suite of real‑time engagement modules that embed directly into live‑event production workflows. A high‑precision decibel meter quantifies crowd noise with sub‑second latency, feeding data into customizable 3D graphics for on‑screen visualization. The “Vote by Cheer” engine translates audio amplitude into binary votes, enabling fans to influence outcomes simply by cheering. A mobile‑optimized polling platform lets audiences submit votes via QR‑code or short URL, with results streamed instantly to video boards, digital signage, or broadcast streams. The Social Wall aggregates X and Instagram posts, applying moderation filters before rendering curated content in the production graphics stack. All modules expose RESTful APIs and SDKs for seamless integration with existing audio, video, and graphics systems.
Target Audience
The primary customers are live‑event producers, broadcast networks, sports venues, and concert promoters who need to integrate audience interaction into real‑time video and audio workflows. Secondary users include TV show creators and digital streaming platforms seeking to augment viewer engagement with live polling and social‑media amplification.
Features
- Low‑latency decibel metering (≤ 200 ms) with real‑time data feed for graphics engines (e.g., Vizrt, Unreal Engine)
- “Vote by Cheer” algorithm that maps calibrated sound pressure levels to vote counts, supporting multi‑option selections
- Mobile polling interface accessible via QR code or short URL, with live result overlay via WebSocket streaming
- Social Wall ingestion pipeline that pulls X and Instagram posts, applies keyword and sentiment moderation, and renders to customizable 3D assets
- RESTful API and JavaScript SDK for embedding engagement widgets into broadcast graphics, OTT apps, or venue signage
- Cloud‑hosted analytics dashboard for real‑time monitoring, historical trend export, and audience sentiment reporting
- Compatibility with standard broadcast protocols (SDI, NDI) and integration hooks for audio mixers and video switchers
- Role‑based access control and end‑to‑end TLS encryption to meet broadcast security standards