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Unruly Splats

Unruly Splats manufactures programmable floor tiles equipped with lights and sounds that connect via Bluetooth to an app, allowing students to engage in coding activities through physical play. This technology promotes active learning in K-8 classrooms, enhancing student participation in STEM education while reducing screen time.

Boston, United StatesFounded 2015202K+ followers
Updated 20 months ago

Funding

$8.5M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

ATLFMA+1
Funding rounds are not available yet.

Founders

Product

Problem

Traditional methods of teaching coding and STEM concepts in K-8 classrooms often rely on screen-based activities, which can lead to decreased student engagement and limited physical activity. This can make it challenging to create a dynamic and inclusive learning environment that caters to diverse learning styles.

Solution

Unruly Splats provides programmable floor tiles that combine coding with active, social play, enabling students to learn STEM concepts through physical movement and collaboration. The system consists of durable, interactive tiles equipped with lights and sounds that connect via Bluetooth to a coding app on iPads or Chromebooks. Students can code the Splats to light up, make sounds, and respond to being stomped on, creating opportunities for collaborative games and activities. The platform includes pre-built lesson plans and a user forum for educators to share best practices, facilitating the integration of computer science into various subjects.

Target Audience

The primary target audience includes K-8 educators, STEM specialists, and school districts seeking to enhance student engagement and integrate computer science into their curriculum through active, play-based learning.

Features

  • Programmable floor tiles with integrated lights and sounds for interactive STEM learning
  • Bluetooth connectivity to a coding app compatible with iPads and Chromebooks
  • Block-based coding interface suitable for students and teachers with varying levels of experience
  • Pre-built games and lesson plans aligned with educational standards
  • Cross-curricular activities that integrate coding with math, PE, and other subjects
  • District rollout support, including monitoring usage data and customized coaching for teachers
  • Online forum for educators to share lesson plans, games, and best practices
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