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Unruly Studios

Unruly Studios provides an active learning platform that combines floor-based Splats controllers with iPads or Chromebooks to get K-5 students moving while learning coding, math, and music. The system offers 80+ ready-to-use activities and a dozen-plus pre-built after-school courses that require no prep or STEM background to launch. Most of its partner schools are public and Title I-funded.

Traction 8/10
Boston, United States · HQ
Founded 2015112K+ followers
  • Education Technology
  • Hardware
  • Internet of Things
  • Consumer Electronics
Updated 6 days ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Elementary students spend excessive time on screens, contributing to restlessness, anxiety, and lower engagement in school. Teachers and after-school program leaders lack easy-to-implement activities that combine physical movement with meaningful STEM learning, especially when they have limited prep time and no specialized training.

Solution

Unruly provides an active learning platform built around floor-based Splats controllers that connect wirelessly to iPads or Chromebooks. Students jump, stomp, and collaborate in screen-light games that build skills in coding, math, music, and physical education. Teachers can choose from ready-to-use activities, full STEM courses, or a growing lesson library, all designed to launch in minutes with zero prep required. The system includes pacing guides, customized coaching from a Success Manager, and plug-and-play content so any staff member—regardless of STEM background—can run engaging sessions.

Target Audience

Primary customers are K-5 teachers, district administrators, and after-school program leaders in schools—the majority of which are public and Title I-funded schools—seeking movement-based STEM activities that require minimal prep time.

Features

  • Floor-based Splats controllers that connect with iPads or Chromebooks via the Unruly App, enabling physical interaction with digital content
  • More than 80 classroom activities and a dozen-plus pre-built after-school courses covering coding, math, music, PE, and more
  • Approachable block coding environment that lets students play pre-built games or build their own games
  • Plug-and-play lesson library that teachers and program leaders can launch within minutes
  • Customized pacing guides and coaching from a dedicated Success Manager to adapt activities to unique schedules
  • Annual school-wide events and challenges (e.g., Go Bananas, Stomp Madness, Family Coding Night) that require minimal teacher lift and include prizes
This profile is AI-generated and may contain inaccuracies.