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Unlimitics

Unlimitics is an FDA-authorized, generative AI-powered school simulation game designed to improve executive functioning skills in children in grades 1-8. The game generates personalized scenarios from real-time teacher, clinician, and guardian input, allowing children to relive challenging school moments for "do-overs" and practice self-regulation and problem-solving skills. It uses Dynamic Difficulty Adjustment to tailor gameplay to each child's abilities and is intended for use as part of a broader therapeutic program.

Traction –/10
Boston, United States · HQ
150+ followers
  • Healthcare Technology
  • Digital Health
  • Artificial Intelligence
  • Gaming & eSports
  • Education Technology
  • Software Only
  • AI Agents
  • Wellness & Fitness Technology
Updated 6 days ago

Funding

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Children with executive dysfunction, particularly those with ADHD, often struggle to apply learned coping strategies to real-world situations due to unforeseen stimuli and triggers. Traditional interventions like 1:1 behavioral therapy are limited by therapist availability and high costs, and many children on medication experience adverse effects.

Solution

Unlimitics is a generative AI-powered school simulation game that lets children in grades 1-8 relive specific moments from their school life for "do-overs." Teachers, guardians, and clinicians provide input via speech or text, which the AI uses to create personalized scenarios targeting skills like self-regulation, emotional recognition, and problem-solving. The game uses Dynamic Difficulty Adjustment to modify gameplay in real-time based on the child's abilities, and generates side quests featuring diverse characters to promote generalization of skills to real-world situations. It is designed to be part of a broader therapeutic program that may include clinician-directed therapy, medication, or educational support.

Target Audience

The primary users are school-aged children (grades 1-8) with behavioral, self-regulatory, or socio-emotional concerns, along with their teachers, guardians, and clinicians who support them.

Features

  • Generative AI creates personalized school-life scenarios from real-time teacher, clinician, and guardian input via speech or text
  • Dynamic Difficulty Adjustment (DDA) automatically modifies game behaviors and features based on student skills and vulnerabilities
  • Side quests with diverse genders, ages, and settings promote skill generalization to real-world situations
  • Includes both challenging moments requiring "redos" and celebratory "proud moments" for guardians to review with their child
  • FDA-authorized with support from 5 clinical studies involving over 600 children with ADHD
  • Scalable and accessible alternative to 1:1 behavioral therapy, reaching a broader audience simultaneously at a fraction of the cost
This profile is AI-generated and may contain inaccuracies.