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Ultralight

Ultralight is a GPU-accelerated toolkit that enables the integration of modern HTML rendering within games and native applications, supporting platforms like Windows, macOS, and consoles. It addresses the need for lightweight, high-performance web content rendering by offering a memory-efficient solution that integrates seamlessly with existing rendering pipelines.

Houston, United StatesFounded 20227300+ followers
Updated 4 months ago

Funding

$2.7M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Product

Problem

Modern applications and games often require the rendering of dynamic HTML content, but existing solutions like Chromium are resource-intensive and not optimized for performance-critical environments. This leads to increased memory usage and integration challenges, especially on embedded systems and consoles with limited resources.

Solution

Ultralight is a GPU-accelerated toolkit designed for embedding modern HTML rendering within games and native applications. Built on a lightweight fork of WebKit, it offers a memory-efficient solution that integrates directly with existing rendering pipelines. Ultralight provides two rendering modes: GPU rendering for maximum performance by leveraging the GPU directly, and CPU rendering for easy integration in any environment. It is designed for portability across various platforms, including desktop, game consoles, TVs, and embedded systems.

Target Audience

The primary users are game developers and native application developers who require lightweight, high-performance HTML rendering capabilities within their applications across various platforms.

Features

  • GPU-accelerated rendering using a custom WebKit fork
  • Deep integration with existing rendering pipelines via GPUDriver API (Direct3D, Metal, OpenGL)
  • Optional CPU-based rendering for simplified integration
  • Support for transparent rendering to composite web content with in-game elements
  • Custom image compositing using ImageSource API for displaying in-game textures within web pages
  • Secure asset control through FileSystem API, allowing loading of local files and URL blocking
  • JavaScript to native code integration using JavaScriptCore
  • AppCore API for automatic window management, input handling, and GPU rendering
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