UFB runs a live competition league where full‑scale humanoid robots are remotely piloted and enhanced with AI‑generated combat strategies. The platform delivers sub‑100 ms teleoperation, multi‑platform streaming, and analytics dashboards that let robotics teams, AI researchers, and sponsors create and monetize immersive, data‑driven content.
Funding
Funding not disclosed
Founders
Product
Problem
Robotics and physical AI lack a widely accessible, spectator-friendly platform that showcases full‑scale humanoid performance while providing teams with a sustainable monetization channel. Existing robotics competitions are often confined to niche events, limiting audience reach and brand partnership opportunities.
Solution
UFB operates a live competition league that stages high‑intensity matches between full‑scale humanoid robots controlled remotely by human Pilots and guided by AI policies developed by Ghosts. The league leverages proprietary Direct Body Control technology to translate pilot movements into precise torque and balance commands in real time. Ghost participants use reinforcement‑learning pipelines and simulation‑to‑real transfer to evolve autonomous combat strategies. All events are streamed globally across major social and broadcast platforms, with integrated analytics dashboards for teams and sponsors. UFB also offers SDKs and APIs that let partners embed custom robot behaviors, choreography, or brand‑specific interactions into the live feed. The ecosystem creates recurring content, fan engagement, and measurable exposure for advertisers and robotics manufacturers.
Target Audience
The primary customers are robotics teams, AI research groups, and esports broadcasters seeking a competitive arena for physical AI. Secondary users include consumer brands, technology sponsors, and event organizers that want immersive, data‑driven activation opportunities.
Features
- Direct Body Control teleoperation stack delivering sub‑100 ms latency for full‑scale humanoid actuation
- Remote‑play infrastructure allowing pilots to compete from any internet‑connected location
- Ghost AI pipeline with reinforcement learning, world‑model pretraining, and real‑world data fine‑tuning
- Multi‑platform live streaming with real‑time overlay graphics and audience interaction tools
- Open SDK and RESTful API for custom motion packs, brand‑driven behavior modules, and data export
- Integrated analytics suite providing match telemetry, performance metrics, and sponsor impression reporting
- Structured hackathon and technical collaboration programs that supply teams with hardware and simulation resources