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Tryll

Tryll provides an SDK that lets game studios run AI directly on players’ GPUs, eliminating costly cloud API fees and keeping data on‑device. By integrating a lightweight plugin with Unity or Unreal, developers can deliver fully offline, token‑free AI features that remain functional regardless of third‑party service availability. The platform leverages existing hardware, enabling studios to add sophisticated AI without additional infrastructure or ongoing cloud expenses.

New York, United StatesFounded 202510500+ followers
Updated 1 month ago

Funding

$600K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

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Founders

Founder details are not available yet.

Product

Problem

Game developers want to add AI-driven characters, dynamic content, and voice features, but cloud-based AI services are costly at scale, raise privacy concerns, and create reliance on external APIs that may become unavailable.

Solution

Tryll provides an on-device AI engine that runs directly on each player’s GPU through lightweight plugins for Unity and Unreal. By leveraging the graphics hardware already present in users’ machines, the platform eliminates per‑token cloud fees and keeps personal data local, removing privacy and latency issues. Developers integrate Tryll via a simple SDK that exposes game‑state awareness, context‑aware dialogue, text‑to‑speech, speech‑to‑text, and AI agents that can act within the game world. The runtime operates fully offline, ensuring consistent performance regardless of internet connectivity or third‑party service changes. Pricing is based on a per‑copy royalty (~8 ¢ per game sold), allowing costs to scale proportionally with a game’s success.

Target Audience

Primary customers are independent and mid‑size game studios building titles in Unity or Unreal that require AI-driven gameplay features while controlling costs and preserving user privacy.

Features

  • Unity and Unreal Engine plugins that connect game code to the Tryll runtime
  • On‑device inference using the player’s GPU, removing cloud token costs
  • Context‑aware AI with access to game state for dynamic character behavior
  • Integrated text‑to‑speech and speech‑to‑text capabilities
  • Support for custom AI characters, companions, and autonomous agents
  • Offline operation with no external API dependencies
  • Dynamic content generation that adapts to player actions in real time
This profile is AI-generated and may contain inaccuracies.