
Tomori
Tomori offers Gaia 3.0, a localization and content creation platform for game development teams. The platform provides native Unity and Unreal Engine integrations that connect translation memory directly into the game engine, plus local LLM support for private AI-assisted translation workflows. Gaia includes translation workspaces, QA tools, and operational reporting in a single system.
- Gaming & eSports
- Developer Tools
- Artificial Intelligence
- Software Only
Funding
Founders
Founder details are not available yet.
Product
Problem
Game localization teams typically work with translation data as static exports that must be manually prepared, transferred, validated, and reworked before they can be used in a game engine. This disconnected workflow slows production, increases the risk of errors, and makes it difficult to inspect localized strings in real game context. Additionally, teams working on unreleased games or sensitive IP face privacy concerns when using cloud-based AI translation services that require sending proprietary content to external providers.
Solution
Gaia 3.0 is an integrated content creation and localization system that connects translation memory directly into Unity and Unreal Engine, making localization data a live operational source for the game engine itself. The platform provides native plug-in integrations that let teams wire UI text and workflow swatches to live translation memory, then validate localized strings in Play mode or within the Unreal Editor before release packaging. Gaia also supports local LLM workflows, allowing teams to draft translations and content using models running on infrastructure they control, keeping sensitive production data inside their own environment. The platform combines translation workspaces, QA, review workflows, reporting, and content-creation tools into one system designed for localization engineers and production teams.
Target Audience
Primary users are localization engineers and game development teams working with Unity or Unreal Engine who need translation memory and localization validation integrated directly into their production pipeline, as well as studios handling sensitive unreleased content that requires private AI workflows.
Features
- Native Unity Engine bridge (GAIA-INT-002) that wires UI text and workflow swatches to live Gaia translation memory with Play mode validation
- Unreal Engine TM bridge (GAIA-INT-001) that brings translation memory into Unreal Editor and trusted development builds for real game context inspection
- Local LLM support (GAIA-TRN-040) for private AI-assisted translation, quest drafting in Adventure, and content rewriting without sending data to cloud AI providers
- AI-assisted rewrite modes in the translation grid for making text shorter, more formal, or better adapted for UI
- Built-in QA covering completeness, source-change detection, glossary compliance, placeholder and tag integrity, numeric fidelity, locale formatting, source-copy detection, grammar review, and length compliance
- Reports section with QA overview by severity (Blocker, Major, Warning, Info), productivity metrics in words per minute, quote estimates, context review, and workflow issue tracking
- Deployment flexibility with self-hosting options, source code access, and non-recurring license structures