Tilli is an AI-powered social-emotional learning tool that utilizes playful learning methods to help children aged 5-10 develop empathy, critical thinking, and metacognition. It addresses the negative social and emotional outcomes in children exacerbated by school closures due to Covid-19, providing measurable behavior changes and cognitive growth through engaging learning modules.
Funding
$100K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Children aged 5-10 often struggle with social-emotional development, particularly in areas like empathy, critical thinking, and emotional regulation. Traditional methods of teaching these skills may not be engaging or effective, leading to difficulties in building healthy relationships and navigating real-life situations.
Solution
Tilli provides an AI-powered, playful learning platform designed to help children aged 5-10 develop core social-emotional skills. The platform uses engaging learning modules and games grounded in behavioral science to foster metacognition, empathy, and critical thinking. By leveraging data and machine learning, Tilli personalizes the learning experience to suit each child's unique needs, promoting measurable behavior changes and cognitive growth. The platform also empowers parents and teachers with actionable data and tips to support the child's learning journey.
Target Audience
The primary audience includes parents and educators of children aged 5-10 who are seeking engaging and effective tools to foster social-emotional learning and development.
Features
- Playful learning modules designed by learning experts and informed by behavioral science research
- AI-powered personalization that adapts to each child's unique learning needs
- Focus on building metacognition, empathy, and critical thinking skills
- Actionable data and tips for parents and teachers to support learning
- High completion rates due to engaging and fun learning experiences
- Gamified approach to learning, making it easy and enjoyable for kids