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Thynk

THYNK provides a platform for managing complex data workflows and business processes. The system enables users to design, automate, and monitor operational pipelines through a visual interface. This results in improved efficiency and better governance over enterprise-level data orchestration.

Orlando, United StatesFounded 202217200+ followers
Updated 4 months ago

Funding

$7.4M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Product

Problem

Children with attention deficiencies often struggle with behavior, impulse control, and academic performance, leading to increased behavioral issues and decreased academic success. Traditional interventions may not provide engaging or sustainable improvements in focus and attention.

Solution

Thynk offers a digital therapeutic platform designed to retrain the brain and improve cognitive skills through real-time biofeedback. The system uses a patented EEG headset that reads brainwaves and interacts with a video game, Skylar’s Run, adapting to the child’s skill level to maintain an optimal balance between skill and challenge. This combination helps children understand and maintain focus, leading to improved performance in attention-based skills, inhibition-based skills, and self-regulation. The platform aims to provide sustained effects, offering an alternative or complementary approach to traditional interventions.

Target Audience

The primary audience includes parents of children with attention deficiencies, as well as young adults, professionals, athletes, and clinical patients seeking to improve cognitive functions.

Features

  • Patented EEG headset that reads brainwaves an average of 10 times per second to measure attention and focus.
  • Real-time biofeedback loop that dynamically adapts the game to the user's cognitive state.
  • Skylar’s Run video game designed to challenge and enhance 13 key cognitive skills.
  • Adaptive difficulty that adjusts dynamically as the player progresses.
  • Playable on smartphone and tablet.
  • Focuses on attention-based skills (focused, sustained, selective, alternating, divided attention).
  • Targets inhibition-based skills (cognitive, behavioral, motivational inhibition, interference control, novelty inhibition, inner voice, delayed gratification, self-regulation).
This profile is AI-generated and may contain inaccuracies.