Thinkie provides a wearable brain sensor and a mobile app that deliver real-time visual feedback during cognitive training sessions, enhancing memory, attention, and processing speed. By utilizing adaptive gameplay and scientifically designed brain games, users can reduce their cognitive age by nearly four years in just three months.
Funding
Funding not disclosed
Founders
Product
Problem
Cognitive decline due to aging, stress, or other factors can impair memory, attention, and processing speed, impacting daily life and overall well-being. Traditional cognitive training methods often lack real-time feedback and personalized adjustments, limiting their effectiveness and user engagement.
Solution
Thinkie provides a brain training system that combines a wearable fNIRS (functional near-infrared spectroscopy) sensor with an interactive mobile app to deliver real-time neurofeedback during cognitive exercises. The system uses scientifically designed brain games and adaptive gameplay to improve verbal and visual memory, executive function, sustained attention, and processing speed. The Thinkie app displays brain activity levels in real-time, allowing users to monitor their progress and optimize their training. By providing immediate feedback and personalized challenges, Thinkie aims to enhance cognitive function and reduce cognitive age.
Target Audience
Thinkie is designed for individuals looking to improve their cognitive function, including active seniors, busy professionals, caregivers, and women concerned about cognitive health, as well as those experiencing age-related cognitive decline or attention deficits.
Features
- Wearable fNIRS sensor to measure brain activity in real-time
- Mobile app for iOS and Android with interactive brain training games
- Real-time visual feedback of brain activity levels via an intuitive "Brain Meter"
- Adaptive gameplay that adjusts difficulty based on individual performance
- Games designed to improve verbal memory, visual memory, executive function, sustained attention, and processing speed
- Progress tracking to monitor cognitive improvements over time
- Integration of brain training games developed by Dr. Kawashima, designer of the "Brain Age" game