The startup operates an online gaming platform that provides a metaverse engine for game developers and 3D creators, facilitating seamless transitions between game development and gameplay. By integrating networking, payments, authentication, and publishing tools, the platform enables creators to efficiently build, launch, and monetize their games while connecting with communities.
Funding
$2.3M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.


Founders
Product
Problem
Existing game development platforms often restrict creators' ownership and control over their games and data, forcing reliance on proprietary engines and ecosystems. This lack of ownership can limit creative freedom, monetization options, and long-term sustainability for developers.
Solution
Mirror Engine provides an open-source, all-in-one game engine that empowers creators with complete ownership over their games and assets. The platform combines a real-time editor and game engine, enabling collaborative building and instant playtesting. By leveraging a custom fork of the Godot Engine, Mirror Engine offers a comprehensive suite of tools for 3D game development, including advanced networking, physics simulation via Jolt, visual and traditional scripting, and a real-time material editor. The platform's architecture facilitates seamless transitions between Mirror Engine and Godot, allowing developers to leverage existing Godot projects and workflows.
Target Audience
The primary target audience includes indie game developers, 3D creators, and virtual world builders seeking an open and collaborative platform with complete ownership and control over their creations.
Features
- Real-time, multiplayer editor for collaborative game development
- Physics engine powered by Jolt, supporting advanced physics simulations
- Visual scripting and GDScript support for flexible game logic implementation
- Real-time material and shader editing for immediate visual feedback
- Open asset system built around GLTF, supporting various 3D modeling tools
- Built-in networking for seamless multiplayer experiences
- Out-of-the-box player controllers for FPS, TPS, and VR
- VR-ready with support for Meta Quest 2 and 3
- Bidirectional compatibility with Godot for project interchangeability