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Leap

Leap is a game operation engine that replaces the fragmented stack of spreadsheets, backend services, analytics pipelines, and remote config tools with a single no-code platform. Designers can visually model meta systems, simulate thousands of player sessions in seconds, and run live operations directly from the same design nodes, eliminating the re-implementation gap. A lightweight SDK integrates with Unity, Unreal Engine, Godot, and GameMaker while keeping existing gameplay code and build processes unchanged.

Traction –/10
HQ unknown
  • Gaming & eSports
  • Software Only
  • Data & Analytics
Updated 7 days ago

Funding

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Game studios typically stitch together spreadsheets, backend services, analytics pipelines, and remote config tools to manage game economies and LiveOps. This fragmented approach creates handoffs between design and production, causing drift between what was simulated and what runs in the live game, making iteration slow and rebalancing after launch risky for retention and monetization.

Solution

Leap is a game operation engine that replaces the surrounding infrastructure stack with one no-code platform. Designers can model meta systems visually without writing code, then simulate thousands of player sessions in seconds to catch inflation, dead ends, and balance issues before launch. The same design nodes run live operations directly, eliminating the re-implementation gap. Built-in analytics map every number back to the specific design node that produced it, with no data pipeline to wire up. A lightweight SDK plugs into existing game engines while keeping gameplay code, pipelines, and build processes unchanged.

Target Audience

Primary users are game designers and studios of all sizes that operate live-service games and need to design, simulate, and tune game economies without maintaining a custom infrastructure stack.

Features

  • No-code visual design of meta systems, progression curves, and economy mechanics
  • Batch simulation engine that runs thousands of player sessions to model archetype behavior and detect balance problems
  • Unified LiveOps tooling for remote config and A/B testing without separate services
  • Built-in analytics tracking DAU, ARPDAU, retention, and currency flow with cause-and-effect traceability to design nodes
  • Lightweight SDK compatible with Unity, Unreal Engine, Godot, and GameMaker
  • Single system replacing backend-as-a-service, economy spreadsheets, remote config services, and analytics pipelines
This profile is AI-generated and may contain inaccuracies.