Funding
Funding not disclosed
Founders
Product
Problem
Traditional educational tools often fail to engage children with ADHD, leading to difficulties in focus, memory retention, and academic skill development. Existing methods typically require prolonged periods of sedentary activity, which is counterproductive for learners who benefit from physical movement.
Solution
Swayday offers an augmented reality (AR) platform that integrates physical motion with adaptive learning principles to enhance cognitive functions and academic performance in children with ADHD. The system utilizes device cameras for palm-based interaction, eliminating the need for direct screen contact and promoting active engagement. By translating learning into a motion-based, gamified experience, Swayday aims to improve children's focus, memory, and overall academic outcomes while fostering confidence. The platform is designed to be accessible, leveraging existing family devices and requiring no specialized hardware or training.
Target Audience
Primary users are parents of children with ADHD seeking supplementary educational tools, and educators interested in motion-first learning methodologies.
Features
- Motion-based augmented reality games designed for children with ADHD.
- Camera-powered interaction allowing users to control gameplay with hand gestures without touching the screen.
- Adaptive learning algorithms that adjust difficulty and content based on user performance.
- Focus on improving attention, working memory, and academic skills through active play.
- Integration of movement and sensory integration principles, informed by neuroscience research.
- Games designed to be accessible on common consumer devices, requiring no additional hardware.