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Supahuman Limited

Supahuman provides Nova 5, an AI-powered instructional design and delivery platform that transforms source material into interactive learning experiences such as role plays, simulations, and coached practice. The platform reads content like a learning designer, builds contextually relevant activities across multiple modalities, and delivers them live via hosted links, mobile apps, or existing LMS integrations. It targets the skills-transfer gap by replacing passive content with engaging, practice-based learning for education and workplace training.

GridAKL in Auckland with an office in Sydney — around 30 in-house engineers and, New Zealand · HQ
223K+ followers
Updated 16 days ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Learners are disengaging from both formal education and workplace training because most learning is passive content they sit through or click past. This leads to low completion rates, with only 20-40% of self-paced eLearning courses being completed and half of workers admitting to clicking through mandatory training. The result is a skills-transfer gap where courses are finished but the behavior the training was meant to change does not occur.

Solution

Nova 5 is an intelligent engine and delivery platform for next-generation instructional design that sits above content generators, authoring tools, and LMS platforms. It reads source material like an instructional designer, identifies concepts worth turning into practice, and builds the right activity from twenty types across audio, video, visual, and guided interaction modalities. The platform scaffolds these into a coherent "learn it, try it, show it" arc, contextualized to the learner's industry and delivered live. Learners access experiences through hosted links, mobile apps, or existing LMS integrations, requiring no replacement of current systems. Nova makes the most effective kind of learning—role plays, simulations, interactive video, and coached practice—no longer the most expensive.

Target Audience

Primary customers are educational institutions including schools, RTOs, TAFEs, and vocational education providers, as well as organizations seeking to improve workplace training engagement and skills transfer.

Features

  • AI-driven instructional design engine that reads source material and identifies concepts worth turning into practice with rationale and priority
  • Twenty activity types spanning role plays, simulations, interactive video, and coached practice, scaffolded into learn-it, try-it, show-it arcs
  • Multi-modal delivery across audio, video, visual, and guided interaction, contextualized to industry and learner profile
  • Live delivery via hosted links, mobile apps, or existing LMS integration with no system replacement required
  • Built to education compliance standards including NZQA and ASQA expectations, copyright, and data management
This profile is AI-generated and may contain inaccuracies.