Skip to main content
SR

Streamed Reality

Streamed Reality provides a Unity SDK that offloads rendering to cloud GPU instances and streams the resulting video to Android‑based VR headsets and mobile phones. The platform manages asset streaming, adaptive bitrate encoding, and head‑tracking synchronization, allowing high‑fidelity VR/AR experiences without device‑side GPU constraints. Developers can monitor performance and scale resources through an integrated web dashboard.

Updated 2 months ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

XR applications built in Unity often depend on high‑performance GPUs, which restricts deployment to powerful PCs or premium headsets. Developers must either simplify graphics to fit mobile hardware or limit their audience to a narrow device set. This creates a barrier for delivering high‑fidelity VR and AR experiences on mainstream smartphones and affordable standalone headsets.

Solution

Streamed Reality offers a Unity SDK that offloads rendering to cloud GPU instances and streams the resulting frames to a lightweight client on Android‑based VR headsets or mobile phones. The SDK automatically packages existing Unity projects for cloud execution, handling asset streaming, encoding, and network transport. On the client side, a thin application decodes the video stream and synchronizes head‑tracking data to maintain low latency interaction. The architecture supports both VR (e.g., Meta Quest series) and AR (via ARCore) use cases, allowing developers to retain visual quality without redesigning for device constraints. Cloud rendering can exploit high‑bandwidth 5G links while gracefully falling back to 4G or Wi‑Fi connections. Integrated analytics and usage metrics are available through a web dashboard for monitoring performance and scaling resources.

Target Audience

The primary customers are Unity‑based XR developers and studios that need to deliver high‑quality VR or AR content to a broad range of consumer devices, including enterprise teams building training or visualization solutions for mobile and standalone headsets.

Features

  • Unity plug‑in that converts any existing project into a cloud‑rendered build with minimal code changes
  • Cloud rendering pipeline leveraging GPU‑accelerated instances and adaptive bitrate streaming (H.264/H.265)
  • Thin client for Android VR headsets and smartphones that handles video decoding, head‑pose integration, and ARCore session management
  • Support for Meta Quest, Quest 2/3/Pro and any Android‑based standalone headset, plus ARCore‑enabled phones
  • Network‑aware bitrate adaptation to maintain smooth playback over 5G, 4G, or Wi‑Fi networks
  • Server‑side asset streaming and on‑demand scene loading to reduce initial download size
  • Web‑based dashboard with real‑time performance metrics, session logs, and cloud resource scaling controls
  • Distribution through the Unity Asset Store with versioned releases and automatic update notifications
This profile is AI-generated and may contain inaccuracies.