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SayMake

SayMake is an online platform that guides children aged 6–18 through turning vague ideas—like an egg‑drop device, cardboard contraption, game, or comic—into detailed, buildable blueprints. It offers an interactive wizard, real‑time decision support, and age‑appropriate templates, while also providing a sprint mode for schools to run short, hands‑on building sessions. The service tracks progress and lets users share their projects in a community showcase.

Updated 2 months ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Current education systems focus on memorization and test performance, leaving little room for hands‑on creative building and experimentation. As a result, children lack opportunities to develop the imagination, confidence, and practical skills needed to turn ideas into tangible projects.

Solution

SayMake offers an online platform that guides children aged 6–18 through the process of converting a vague concept—such as an egg‑drop device, a cardboard contraption, a game, or a comic—into a detailed, buildable blueprint. The service does not construct the project for the user; instead, it provides step‑by‑step prompts, decision‑making support, and resources that help kids make the next design choice and progress toward a functional prototype. Families can join a waitlist to receive access, and educators can run focused “sprints” within schools to integrate the curriculum into existing class time. By emphasizing iterative thinking and hands‑on creation, SayMake aims to cultivate the creativity and problem‑solving muscles essential for future challenges.

Target Audience

Primary users are children aged 6–18 and their families who want a guided, self‑directed building experience, as well as K‑12 schools seeking to incorporate hands‑on creative projects into their curricula.

Features

  • Interactive project wizard that breaks down any idea into sequential design tasks and material lists
  • Real‑time decision support that suggests next steps based on the child’s inputs and skill level
  • Age‑appropriate templates for a wide range of project types (physics experiments, mechanical builds, digital games, storytelling)
  • Teacher‑focused sprint mode allowing schools to run short, structured building sessions within class periods
  • Community showcase where completed blueprints can be shared for peer feedback and inspiration
  • Progress tracking dashboard that records milestones, challenges overcome, and skill development over time
This profile is AI-generated and may contain inaccuracies.