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Gritty Learning

Savethefae (Glass Umbrella) is developing Grit, a story-driven educational adventure game for children ages 5–12 where reading, writing, math, and music are the core mechanics that keep a village of fae alive. The game features a parent dashboard showing real-time progress in each skill area, with COPPA-compliant privacy protections including no ads, no data selling, and AI-powered writing feedback via Anthropic's Claude models.

Traction 2/10
Charlottesville, United States · HQ
Founded 202525+ followers
  • Education Technology
  • Gaming & eSports
  • Artificial Intelligence
  • Software Only
  • Music Technology
  • AI Agents
  • Applications
  • Consumer Electronics
  • Wellness & Fitness Technology
Updated 14 days ago

Funding

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Many educational games for children rely on passive screen time or shallow skill repetition that fails to meaningfully engage kids or demonstrate real learning progress. Parents often struggle to find games that balance entertainment with genuine academic value, while also protecting their children's privacy and avoiding manipulative design patterns.

Solution

Grit is a story-driven adventure game where reading, writing, math, and music are the core mechanics that keep a village of fae alive. Children read stories to gather crafting materials, solve math challenges to optimize resources and unlock advanced building techniques, write to unlock new abilities with AI-powered feedback from the in-game character Wisp, and learn real musical melodies that power their creations. The game provides a parent dashboard showing real-time progress in each skill area, with screen-time controls and content access management. Built parent-first, Grit is COPPA-compliant with a privacy-first design that includes no ads, no data selling, and no behavioral-tracking SDKs; Wisp conversations are handled via Anthropic's Claude and automatically deleted after 90 days.

Target Audience

Primary customers are parents of children aged 5–12 who want educational screen time that demonstrates measurable learning progress, along with the children themselves who play the game. The product also appeals to homeschooling families and educators seeking a comprehensive learning tool that integrates multiple subjects.

Features

  • Reading comprehension integrated into story-driven quests that unlock crafting materials
  • Math challenges that teach optimization and resource management for crafting
  • AI-powered writing feedback through the in-game character Wisp, using Anthropic's Claude models
  • Music education through playable melodies (cantrips) that power in-game creations
  • Real-time parent dashboard measuring growth in reading, math, writing, and musical ability
  • COPPA-compliant design with parent-managed accounts for children under 13, including parental consent, feature controls, and data review/deletion
  • No ads, no data selling, no behavioral-tracking SDKs, and no collection of location, contacts, photo library, or microphone
  • Encrypted connections (TLS), hashed passwords, and anonymised child identifiers for gameplay analytics
  • Wisp conversations retained for 90 days then deleted; data shared only with Anthropic, Apple, Stripe, ElevenLabs, AWS, and self-hosted Matomo analytics
  • Available on desktop and mobile platforms; optional physical coloring book ($14.99) with in-game rewards
This profile is AI-generated and may contain inaccuracies.