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Sandbox VR

Sandbox VR runs location‑based venues that provide full‑body motion‑capture and haptic‑feedback VR for groups of up to six players. Using high‑resolution cameras, body trackers and custom suits, the platform delivers proprietary and licensed AAA experiences optimized for cooperative play, with integrated booking and event‑management tools for parties and corporate team‑building.

San Francisco, United StatesFounded 201649310K+ followers
Updated 3 months ago

Funding

$37M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

+3
Funding rounds are not available yet.

Founders

Product

Problem

Consumers seeking shared, high‑fidelity virtual reality experiences have limited options: home VR kits lack full‑body motion capture, haptic feedback, and the capacity for multiple participants to interact in the same physical space, restricting social play and immersive storytelling.

Solution

Sandbox VR operates a network of location‑based venues that deliver full‑body virtual reality for groups of up to six players. Hollywood‑grade motion‑capture cameras and custom haptic suits track each participant’s movements with millimeter precision, translating real‑world actions into the virtual world. Proprietary, AAA‑quality experiences—ranging from licensed IP such as *Stranger Things* to original fantasy and sci‑fi adventures—are designed for cooperative gameplay, ensuring that every guest feels like a co‑star in an interactive narrative. The platform supports multi‑language audio, records highlight reels, and provides a web dashboard for booking, party packages, and corporate event management, turning the experience into a repeatable entertainment service.

Target Audience

Primary customers are groups of friends or families seeking immersive entertainment, as well as corporate teams and event planners looking for interactive team‑building or private party experiences.

Features

  • Full‑body motion capture using high‑resolution infrared cameras and 3‑D body trackers for sub‑centimeter accuracy.
  • Haptic suits with localized vibration motors that deliver tactile feedback synchronized to in‑game events.
  • Stand‑alone VR hardware (headset, controllers, and tracking rig) calibrated for six‑person “holodeck” sessions.
  • Exclusive, in‑house developed worlds and licensed titles (e.g., *Stranger Things*, *Squid Game*) optimized for cooperative play.
  • Multi‑language voice‑over and subtitle support (Arabic, Cantonese, Dutch, English, French, German, Mandarin, Spanish).
  • Automated session scoring, leaderboards, and post‑session highlight video generation for social sharing.
  • Integrated event management tools for birthdays, corporate team‑building, and private parties, including customizable snack‑box add‑ons.
  • Secure, cloud‑based data handling with end‑to‑end encryption for player profiles and session analytics.
This profile is AI-generated and may contain inaccuracies.