SageTech is developing a decentralized learning platform that utilizes virtual reality to create and share immersive educational content for high school students. This platform enables educators to implement experiential learning by allowing them to build, upload, and explore virtual environments, enhancing student engagement and performance tracking.
Funding
Funding not disclosed
Founders
Product
Problem
Traditional methods of delivering experiential learning in high schools often lack accessibility and scalability, limiting students' opportunities to engage with immersive educational content. Creating and sharing virtual learning environments can be complex and time-consuming for educators, hindering the widespread adoption of VR-based educational tools.
Solution
SageTech offers a decentralized learning platform that leverages virtual and augmented reality to make experiential learning accessible to high school students. The platform consists of two core components: MetaWeaver, a software suite for building virtual worlds, and Sage, a platform for sharing and exploring these VR environments. MetaWeaver enables educators to rapidly construct and test virtual learning environments using hand gestures, voice commands, and eye movement. Sage allows students to access and learn from these immersive experiences, while also providing a space for educators to upload and share their lessons. A companion app provides student performance analytics, tracking scores and attention to identify areas of weakness.
Target Audience
The primary target audience includes high school educators seeking to implement experiential learning through VR, as well as high school students looking for more engaging and immersive educational content.
Features
- MetaWeaver: A VR world-building software with an intuitive interface for rapid content creation using hand gestures, voice commands, and eye movement
- Sage: A platform for students to access and explore virtual learning environments
- Companion App: A student analytics suite that tracks performance and attention during VR lessons
- Ability to upload lessons in the form of digital worlds
- A browsing feature to explore lessons created by other educators