Retry School is an online platform that utilizes a role-playing game format to teach 3D graphics and game development through a skill tree system, allowing students to progress at their own pace. The platform addresses the lack of practical experience in the industry by facilitating collaborative projects where students create 3D scenes, enhancing their portfolios and teamwork skills.
Funding
$99.4K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Aspiring 3D artists and game developers often lack practical experience and struggle to build a portfolio that demonstrates industry-relevant skills. Traditional online courses may not adequately simulate real-world production environments or provide opportunities for collaborative teamwork.
Solution
Retry School is an online platform that uses a role-playing game (RPG) format to provide practical training in 3D graphics and game development. The platform features a skill tree system, allowing students to progress at their own pace through various disciplines, including modeling, texturing, and technical art. A key component is collaborative "raids," where students work together to create 3D scenes, simulating a production pipeline and fostering teamwork skills. Students gain experience creating assets, leading teams, and directing art, resulting in a portfolio that showcases their abilities. The platform emphasizes fundamental artistic and technical principles applicable across different software packages.
Target Audience
The primary audience includes aspiring 3D artists, game developers, and students seeking practical experience and portfolio development in 3D graphics and game development.
Features
- Skill tree system with branching paths in modeling, texturing, presentation, technical skills, and soft skills
- Project-based learning through collaborative "raids" that simulate real-world production environments
- Access to a Discord community for discussions, feedback, and networking
- Assignments designed with a difficulty curve inspired by game design principles
- Focus on underlying artistic and technical principles applicable across different 3D software
- Regular live streams and seminars for feedback and knowledge sharing
- Task-based learning with flexible deadlines