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Renderlet

Renderlet is a WebAssembly framework that compiles graphics code into portable modules, enabling developers to embed GPU-accelerated 2D and 3D graphics in cross-platform applications. This technology eliminates the need for platform-specific rendering code, allowing for consistent performance across diverse environments.

East New York, United StatesFounded 20243100+ followers
Updated 20 months ago

Funding

$500K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Product

Problem

Developing cross-platform applications with GPU-accelerated graphics often requires writing and maintaining platform-specific rendering code, leading to increased development time and complexity. Existing solutions may lack portability and introduce dependencies on specific game engines or GPU architectures.

Solution

Renderlet is a WebAssembly framework that enables developers to compile graphics code into portable modules, allowing for consistent execution of 2D and 3D graphics across diverse platforms. The framework includes a compiler that transforms high-level graphics pipeline specifications, assets, and custom functions into self-contained WebAssembly modules. A rendering engine, *wander*, embeds into any application and safely executes these modules using the platform's GPU, abstracting away the underlying GPU architecture. This approach eliminates the need for platform-specific rendering code and facilitates the reuse of graphics code as building blocks.

Target Audience

Renderlet targets developers building cross-platform applications that require high-performance 2D and 3D graphics, including those working on CAD applications, procedural modeling, data visualization, and composable user interfaces.

Features

  • Compiles graphics code to portable WebAssembly modules for cross-platform compatibility
  • Provides a rendering engine (*wander*) that abstracts GPU architecture
  • Supports OpenGL (GL 3.3), Direct3D 11, and experimental Rive-Renderer integration
  • Offers untyped and vertex buffer support, along with geometry/mesh and material support
  • Includes example renderlet (3D procedural building model)
  • Delivered as a cross-platform C++ library with included dependencies like Wasmtime
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