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Red Elk Studios

Red Elk Studios offers Anthelion, a test automation platform for mobile game studios using Unity. The platform embeds directly into the game engine via a zero-configuration SDK, enabling record-and-replay test creation and Selenium-style Python scripting across real Android and iOS devices. Anthelion provides deep object-level access to the Unity scene graph, avoiding the fragility of pixel-matching tools.

Traction 10/10
Hyderabad, India · HQ
Founded 2024121K+ followers
  • Developer Tools
  • Gaming & eSports
  • Software Only
  • Artificial Intelligence
Updated 14 days ago

Funding

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Mobile game studios often struggle to maintain quality while keeping pace with development, as traditional QA testing is manual, time-consuming, and requires significant scripting expertise. This bottleneck delays releases and increases the risk of shipping builds with undetected regressions or performance issues.

Solution

Anthelion is a test automation platform purpose-built for mobile game studios using Unity. The platform integrates via a Unity SDK that auto-initializes with zero configuration, allowing teams to record gameplay interactions and replay them as automated tests across Android and iOS devices. Unlike pixel-matching tools, Anthelion embeds directly into the game engine, giving deep, reliable access to every object in the scene. Tests can be authored through a Selenium-style Python API with 7 locator strategies or run on-device with Lua scripting. Real-time device management supports parallel test execution across local USB, LAN/WAN hubs, and cloud device farms, with detailed reporting including screenshots and logs.

Target Audience

Primary customers are mobile game studios using Unity, particularly those with at least one title shipped or in development, and teams exploring whitebox QA automation without prior scripting experience.

Features

  • Record & Replay: Capture gameplay interactions and replay as automated tests with zero scripting required for basic test creation
  • Unity Native SDK: Embeds via Package Manager with zero configuration; 29+ built-in commands, full scene reflection, and 7 locator strategies for deep game-aware automation
  • Cross-Platform Testing: Run tests on real Android and iOS devices locally, across offices via LAN/WAN, or at scale on cloud hubs including LambdaTest
  • Python & Lua Scripting: Selenium-style Python SDK with 7 locator strategies and resolution-independent gestures; on-device Lua scripting runs automation logic at game frame rate
  • Unity Object Inspector: Full runtime access to the live scene graph—every GameObject, component, and property—allowing assertions on actual game state rather than rendered pixels
  • Parallel Execution: Run tests simultaneously across local, LAN, and cloud devices to scale QA throughput without scaling headcount
  • Live Screen Streaming: Real-time device screen buffer streaming for instant visual feedback during test runs, with video recording for debugging
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