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Reblium

Reblium provides a platform for digital identity management using avatar experiences in web3 environments. The service enables users to create secure and personalized online identities for seamless interaction in decentralized applications.

Rotterdam, The NetherlandsFounded 202122K+ followers
Updated 4 months ago

Funding

$150K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Product

Problem

Creating high-quality, diverse 3D characters for games, metaverse environments, and other digital applications can be time-consuming and require specialized artistic skills. Existing character creation tools may lack the flexibility to produce a wide range of ethnic variations, stylized creatures, and custom designs.

Solution

Reblium Studio is a 3D character creation software that simplifies the design and customization of high-fidelity avatars for various digital platforms. The platform enables users to generate a diverse array of characters with unique facial structures, skin tones, and body proportions through an intuitive interface. Users can sculpt and refine facial features, adjust body proportions with a dynamic body and clothing library, and export characters to popular 3D software such as Unreal Engine, Unity, Blender, and Cinema 4D. Reblium Studio also supports the creation of stylized characters and creatures beyond realistic human avatars.

Target Audience

Reblium Studio targets game developers, VTubers, 3D artists, digital creators, and XR experience designers who need to create custom 3D characters for their projects.

Features

  • One-click character randomizer for rapid generation of diverse character designs
  • Extensive range of ethnic variety, distinct facial structures, and unique skin tones
  • Stylized assets for creating characters for fantasy, sci-fi, and other imaginative worlds
  • Precise sculpting tools for detailed control over facial features
  • Dynamic body and clothing library for adjusting character proportions
  • Custom mesh import/export for advanced design control in external 3D sculpting software
  • SDK for Unreal Engine 5 for seamless integration of Reblium characters
  • Support for .FBX file format for compatibility with various 3D applications
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