Realis provides large-scale multi-user interactive VR solutions utilizing proprietary infrared optical cameras and motion capture algorithms for immersive experiences. Their technology addresses the need for precise motion tracking and interaction in complex environments, enhancing applications in fields such as education, military training, and digital twin simulations.
Funding
$11.7M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Existing motion capture solutions often struggle to deliver precise tracking and natural interaction in large-scale, multi-user virtual reality environments. This limitation hinders the development of truly immersive and interactive experiences for applications such as training simulations, collaborative design, and entertainment.
Solution
Realis provides optical motion capture technology and VR/AR/MR solutions designed for large-scale, multi-user interactive environments. Their systems utilize proprietary infrared optical cameras and advanced motion capture algorithms to enable precise and low-latency tracking of multiple users within a shared virtual space. This technology facilitates natural and intuitive interaction with virtual objects and other participants, creating immersive experiences for applications in education, training, digital twins, and entertainment. The solutions support a range of use cases, from collaborative design and engineering to virtual production and interactive gaming.
Target Audience
Realis targets organizations and developers in industries such as education, military, entertainment, and manufacturing who require precise, large-scale motion capture for creating immersive and interactive VR/AR/MR experiences.
Features
- Proprietary infrared optical camera systems for high-precision motion capture
- Advanced motion capture algorithms optimized for multi-user tracking in large spaces
- Support for VR/AR/MR headsets and other interactive devices
- Real-time data processing and low-latency performance
- Software development kits (SDKs) for integration with various VR/AR/MR platforms and game engines
- Turnkey solutions for specific applications, such as training simulations and digital twins
- Support for full-body motion capture and hand tracking
- Scalable architecture to accommodate a growing number of users and larger tracking volumes