ReadyCode.io is a modding-as-a-service platform that provides game developers with an SDK to integrate user-generated content (UGC) support into their games at any development stage. This solution enables developers to enhance gameplay and extend game longevity by allowing players to create and share mods without requiring game development expertise.
Funding
$760K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Founders
Product
Problem
Game developers often struggle to incorporate user-generated content (UGC) and modding capabilities into their games, especially after the initial development phase. Integrating these features can be complex, time-consuming, and require specialized expertise, potentially diverting resources from core gameplay development. This lack of accessible modding tools limits player creativity and reduces the potential for extending a game's lifespan.
Solution
ReadyCode provides a modding-as-a-service platform that simplifies the integration of UGC and mod support into games, regardless of the development stage. The platform offers an SDK that allows developers to quickly add modding capabilities, empowering players to create and share custom content without requiring extensive game development knowledge. By enabling easy mod creation and sharing, ReadyCode helps developers foster community engagement, enhance gameplay, and extend the longevity of their games. The platform supports a wide range of modding scenarios, including content modification, behavior modification, and the import of custom assets, all facilitated by in-game UGC creation tools.
Target Audience
ReadyCode primarily targets game developers, ranging from indie studios to larger companies, who want to easily integrate UGC and modding support into their games to enhance player engagement and extend game lifespan.
Features
- SDK for Unity and Unreal Engine, enabling modding support at any development stage
- In-game UGC creation tools for creating new maps, items, characters, and behaviors
- Support for importing custom external assets
- Hot-reloading functionality, allowing changes without restarting the game
- Compatibility with mod.io, CurseForge, and Steam Workshop for mod distribution
- ReadyM multiplayer customization platform that turns single player games into living multiplayer worlds
- Built-in server launcher to start dedicated custom servers directly
- Custom game modes through shipping SDK that allows server owners to create and customize game modes, scripts, and rulesets