Proxima develops immersive agents powered by large language models (LLMs) to create unique content experiences in gaming, exemplified by their debut game, Suck Up, which has achieved over 80 million views across social platforms. This technology addresses the lack of engaging, interactive entertainment by enabling players and content creators to interact with embodied AI in a comedic sandbox environment.
Funding
$2.7M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

LFounders
Product
Problem
Current interactive entertainment options often lack engaging experiences, limiting player agency and content creation possibilities. Existing games may not fully leverage the potential of AI to create dynamic and responsive virtual environments.
Solution
Proxima develops immersive agents powered by large language models (LLMs) to create interactive content experiences, primarily within gaming. Their technology enables players and content creators to interact with embodied AI in dynamic sandbox environments. By focusing on applied AI, Proxima aims to provide a new level of engagement and interactivity, allowing for emergent gameplay and user-generated content. The company is building AI infrastructure, including contextual perception and deep memory systems, to power future interactive experiences.
Target Audience
The primary audience includes gamers and content creators seeking engaging, interactive entertainment experiences, as well as developers interested in leveraging AI for dynamic game environments.
Features
- Embodied AI agents that respond dynamically to player actions
- Comedic sandbox environment designed for emergent gameplay
- Integration with large language models for natural language interactions
- Tools for content creators to generate unique experiences
- AI infrastructure including contextual perception and deep memory systems