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PlayerCardX

playercardx.com

Website unreachable since Oct 18, 2026

PlayerCardX provides an advanced, adaptive technology platform that enables football clubs to sell digital player cards directly from their existing club webshops without additional systems. The platform automatically generates free personal wallets in the PCX app for fans, and once primary sales are exhausted, cards become tradable on a secondary marketplace where clubs earn a percentage of every trading fee through traceable royalty technology.

Traction 1/10
Copenhagen, Denmark · HQ
Founded 202510+ followers
  • Commerce & Shopping
  • Sports Technology
  • Web3 & NFTs
  • Software Only
  • Retail Technology
  • Artificial Intelligence
  • AI Agents
  • Financial Technology
  • Media & Entertainment
Updated 8 days ago

Funding

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Football clubs lack a simple, secure way to enter the digital merchandise market, as existing solutions often require complex new systems, third-party platforms, or significant administrative resources. This limits clubs' ability to generate new revenue streams and engage with digitally native fans who expect instant, mobile-first access to collectibles.

Solution

PlayerCardX offers an advanced and adaptive technology that lets football clubs sell digital player cards directly from their existing club webshops, with no additional systems needed. When a fan purchases a card, a personal wallet is automatically generated in the free PCX app, where the card is stored. Once cards are no longer available on the club webshop, they become tradable on the PCX secondary marketplace, and the club automatically earns a percentage of every trading fee through traceable royalty technology. The platform uses a secure, EU-compliant card generation process and a scalable backend infrastructure designed to support high user volumes and global demand. The system gives clubs full ownership and control of their digital assets, enabling revenue from both primary and secondary sale transactions while unlocking a digital tool that boosts fan and sponsor engagement locally and globally.

Target Audience

Primary customers are football clubs seeking to create new digital revenue streams and engage fans with club-owned digital merchandise, particularly those looking for a low-administration entry into digital collectibles.

Features

  • Direct integration with existing club webshops, eliminating the need for additional sales systems
  • Automatic generation of free personal wallets in the PCX app for fans to store digital cards
  • Secondary marketplace that activates for trading once primary sales are exhausted
  • Traceable royalty technology that ensures clubs receive a percentage of secondary sale transaction fees
  • EU-compliant, secure card generation process with scalable backend infrastructure for high user volumes and global demand
  • Simple mobile UI that allows fans to buy, store, and trade cards without complex setup or unnecessary verification
  • Full ownership and control of digital assets for clubs, enabling revenue from both primary and secondary sale transactions
This profile is AI-generated and may contain inaccuracies.