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Lü offers an interactive audiovisual system that turns any wall in a gym, classroom, or community hall into a high‑definition, touch‑responsive canvas for active learning. Combining ceiling‑mounted projectors, motion‑sensing cameras, lighting, and spatial audio, the platform delivers 45+ curriculum‑aligned apps and customizable content for 5‑12‑year‑olds, supporting 25‑50+ children simultaneously. Schools and recreation centers can purchase the hardware outright and add a Lü+ subscription for premium apps and ongoing content updates.

Québec, CanadaFounded 2017913K+ followers
Updated 2 months ago

Funding

$50K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

+16
Funding rounds are not available yet.

Founders

Product

Problem

Physical education and classroom learning often rely on static, non-interactive environments that limit student movement, engagement, and the integration of technology into active learning. Schools and community centers lack affordable, scalable solutions to turn large spaces into immersive, movement‑based teaching tools.

Solution

Lü provides an interactive audiovisual system that converts any wall in a gym, classroom, or community hall into a high‑definition, touch‑responsive canvas. The solution combines ceiling‑mounted projectors, motion‑sensing cameras, lighting, and spatial audio to track children’s movements without shadows or occlusion. Over 45 curriculum‑aligned applications cover subjects such as math, language arts, science, geography, as well as sport‑specific drills for basketball, volleyball, football, and dance. Content can be customized by educators, who can upload their own word lists, math sets, or visual assets, and the system supports adjustable difficulty levels for ages 5‑12. A single installation can engage 25‑50+ children simultaneously, while a portable “Möve” configuration allows rapid deployment in multiple venues.

Target Audience

Primary customers are K‑12 schools, after‑school programs, and community recreation centers seeking to integrate active, technology‑enhanced learning into gyms, classrooms, or multipurpose halls.

Features

  • Ceiling‑mounted single or double‑wall projection (Üno, Düo) and portable Möve unit for flexible space adaptation
  • Integrated high‑definition projection, motion‑tracking cameras, floor lighting, and spatial sound for precise, shadow‑free movement detection
  • Library of 45+ ready‑to‑use apps spanning core academic subjects and physical‑skill drills, with customizable content upload
  • Adjustable difficulty settings and age‑appropriate modes to serve children aged 5‑12 across varied skill levels
  • Support for 25‑50+ concurrent users, enabling whole‑class or large‑group activities
  • Lü+ subscription adds 15 premium apps, 200+ activity plans, and regular content updates
  • Cloud‑based management tools for educators to schedule sessions, track usage, and access support resources
This profile is AI-generated and may contain inaccuracies.