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Paralog

Paralog provides AI middleware that simplifies the creation and modification of non-player character (NPC) behaviors in video games through an intuitive SDK, enabling rapid prototyping without extensive programming knowledge. This technology allows developers to implement complex NPC interactions quickly, significantly reducing iteration time and enhancing game design efficiency.

Montréal, CanadaFounded 20236300+ followers
Updated 20 months ago

Funding

$120K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Product

Problem

Creating and modifying non-player character (NPC) behaviors in video games is a time-consuming process, often requiring extensive programming knowledge and long iteration cycles. This can slow down game development and limit the ability of designers to rapidly prototype and test new ideas.

Solution

Paralog provides an AI-powered middleware solution designed to streamline the creation and modification of NPC behaviors in video games. The platform offers an intuitive SDK that allows developers, even those with limited programming experience, to rapidly prototype and implement complex NPC interactions. By simplifying the process of designing and iterating on NPC behaviors, Paralog significantly reduces development time and empowers game designers to explore a wider range of possibilities. The system integrates with existing AI systems and offers a debuggable approach, giving developers control over the final output.

Target Audience

The primary target audience includes game developers, particularly those focused on indie games or studios looking to accelerate NPC development and empower non-technical designers.

Features

  • Intuitive AI tools for rapid creation and modification of NPC behaviors
  • SDKs covering a wide range of use cases, including enemies, boss fights, AI companions, groups, squads, AI bots, and background characters
  • Innovative teaching system that allows non-technical developers to add and modify behaviors rapidly
  • Seamless integration with existing AI systems (FSM/HSM, BT, Utility, Planner)
  • Debuggable approach for maintaining control over NPC behaviors
  • Offline operation, eliminating the need for a live internet connection to run trained NPCs
  • SDKs available for Unity and Unreal Engine, with custom integrations available for proprietary game engines
This profile is AI-generated and may contain inaccuracies.