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Ozone Story Tech

Ozone provides a real-time character rigging and animation solution that enables artists to create feature film-quality characters efficiently across multiple platforms, including TV, film, and games. By utilizing a lightweight clip format and additive deformation systems, Ozone significantly reduces animation production time and storage requirements, allowing teams to complete 20-30% more work weekly.

San Jose, United StatesFounded 2019171K+ followers
Updated 4 months ago

Funding

$15M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Product

Problem

Creating high-quality character rigs and animations for film, TV, and games is a time-consuming process, often requiring complex setups and significant storage space for animation data. Traditional animation pipelines can be bottlenecked by slow iteration cycles and the need to manage large Alembic files, hindering artist productivity.

Solution

Ozone provides a real-time character rigging and animation solution that streamlines the creation of feature film-quality characters for multiple platforms. By utilizing a lightweight clip format (.o3c) and additive deformation systems, Ozone reduces animation production time and storage requirements. The platform enables artists to rig characters once and deploy them across TV, film, and games. Its real-time performance allows for faster iteration and in-engine review, while the additive deformer system offers greater control and flexibility compared to traditional joint and blendshape methods.

Target Audience

Ozone is designed for animators, riggers, technical directors, and studios working in film, television, and game development who seek to accelerate character creation workflows and improve real-time performance.

Features

  • Real-time, GPU-accelerated multi-level subdivision surfaces
  • Additive deformation system with independent, layered weight maps for enhanced control
  • Lightweight .o3c clip format for animation storage, offering up to 90% smaller file sizes compared to Alembic
  • Faster import and export speeds, with up to 70% faster export and 90% faster import compared to Alembic
  • Extensive rig library with pre-built components and assembled rig systems
  • Seamless integration with Maya and Unreal Engine, compatible with existing animation setups and puppet systems
  • Supports various input sources, including motion capture, blueprints, direct manipulation, and control rigs
  • Ability to animate with live layers in-engine, maintaining access to standard channels and features
This profile is AI-generated and may contain inaccuracies.