oVRcome offers a virtual reality exposure therapy platform that enables clinicians and individuals to engage in evidence-based treatment for anxiety disorders through immersive VR environments. The platform provides remote access for self-guided users and supports clinicians with tools to monitor client progress and enhance therapy sessions.
Funding
Funding not disclosed

Founders
Product
Problem
Traditional exposure therapy for anxiety disorders often faces limitations in accessibility and convenience, requiring in-person sessions and potentially restricting treatment options for individuals with mobility issues or those in remote locations. Furthermore, the controlled environments of traditional therapy may not fully replicate real-world scenarios, potentially impacting the generalization of learned coping mechanisms.
Solution
oVRcome provides a virtual reality exposure therapy (VRET) platform designed to deliver evidence-based treatment for anxiety disorders through immersive VR environments. The platform offers remote access, enabling both clinicians and self-guided users to engage in therapy from various locations. For clinicians, oVRcome offers tools to monitor client progress and enhance therapy sessions, while individuals can access personalized programs to manage their fears. By utilizing VR technology, oVRcome aims to create realistic and controlled exposure scenarios, facilitating the development and application of coping strategies in a safe and accessible manner.
Target Audience
The primary target audience includes clinicians (psychologists, therapists) seeking to integrate VRET into their practice, individuals experiencing anxiety disorders (adults, children, and adolescents), and organizations interested in tailored VR solutions for process improvement.
Features
- Growing library of ultra HD, real-life 360° VR environments.
- Clinician portal (beta) for building hierarchies, monitoring client exposure sessions, and receiving progress data remotely.
- Personalized programs for adults, children, and adolescents.
- Compatibility with Meta Quest/Pico 4 (in-clinic use) and smartphone-based VR headsets (remote sessions and homework).
- Evidence-based treatment developed with clinical psychologists.
- Bespoke VR solutions for organizations seeking to integrate VR into their processes.