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Omnilabs Research

Omnilabs Research develops Omnihuman, a mixed‑reality tele‑rehabilitation system that combines an intelligent robotic glove with immersive XR environments and music‑driven therapy. The glove provides pneumatic assistance, haptic feedback, and tactile sensation to support fine‑motor exercises without caregiver supervision, while music cues and gamified XR scenarios boost patient engagement and adherence. Real‑time data collection enables clinicians to monitor progress and personalize therapy for stroke survivors at home or in remote care settings.

Updated 2 months ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Stroke survivors often face tedious, expensive, and inaccessible fine‑motor physiotherapy, requiring frequent in‑person sessions or caregiver assistance, which limits consistent rehabilitation and slows recovery.

Solution

Omnilabs Research has created Omnihuman, a mixed‑reality tele‑rehabilitation system that combines an intelligent robotic glove with immersive XR environments and music‑driven therapy. The glove provides pneumatic assistance, haptic feedback, and tactile sensation to support fine‑motor exercises without caregiver supervision. Integrated music cues act as intrinsic motivators, encouraging regular practice and improving adherence. Real‑time data from the glove is collected for clinician analysis, enabling personalized therapy adjustments. The system delivers a gamified, at‑home rehabilitation experience that is accessible anytime, anywhere.

Target Audience

Primary customers are stroke rehabilitation clinics, hospitals, and home‑care providers seeking remote fine‑motor therapy solutions for patients, as well as individual stroke survivors pursuing independent at‑home rehabilitation.

Features

  • Intelligent robotic glove with pneumatic assistance for fine‑motor movement support
  • Haptic feedback and tactile sensation to enhance proprioceptive training
  • Mixed‑reality (XR) environments that gamify exercises and simulate real‑life tasks
  • Music‑based motivation using “Music Tendency” cues to boost engagement and consistency
  • Automated data capture and analytics for clinicians to monitor progress and tailor therapy
  • Stand‑alone design that operates without caregiver assistance
This profile is AI-generated and may contain inaccuracies.