Ohilo develops a motion-based gaming platform designed for preschool children, promoting active and social play through interactive experiences in the Metaverse. The platform addresses the lack of accessible and engaging physical activities for young children, fostering movement and social interaction in a digital environment.
Funding
Funding not disclosed
Founders
Product
Problem
Preschool children often lack access to engaging physical activities that promote movement and social interaction, especially within digital environments. Existing digital games may not adequately encourage physical activity or facilitate social play among young children.
Solution
Ohilo offers a motion-based gaming platform designed to encourage active and social play for preschool children through interactive experiences. The platform utilizes motion-based gameplay to get children moving while they interact with the digital environment. By focusing on physical engagement, Ohilo aims to provide a fun and healthy alternative to sedentary screen time, fostering both physical development and social skills in young children.
Target Audience
The primary target audience is preschool children and their parents seeking engaging and active digital entertainment options.
Features
- Motion-based gameplay that requires physical activity to progress.
- Interactive experiences designed for preschool-aged children.
- High-octane game play dodging waves of attacks.
- Available on both the App Store and Play Store.