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Odyssey

Odyssey is a pixel streaming platform that enables developers to deploy Unreal Engine 5 applications globally with no-code modules for multiplayer, spatial audio, and real-time media integration. The platform addresses the challenges of rapid application deployment and scalability by providing on-demand pixel streaming and automatic server management without user concurrency limits.

Seattle, United StatesFounded 20206700+ followers
Updated 4 months ago

Funding

$460K raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.

Funding rounds are not available yet.

Founders

Product

Problem

Deploying Unreal Engine 5 applications for pixel streaming requires significant technical expertise and infrastructure management, creating barriers to entry for developers seeking to deliver interactive 3D experiences to a global audience. Challenges include configuring and scaling servers, integrating multiplayer functionality, and optimizing performance for diverse network conditions.

Solution

Odyssey is a pixel streaming platform designed to simplify the deployment and scaling of Unreal Engine 5 applications. The platform provides a suite of no-code modules that enable developers to quickly integrate features such as multiplayer support, spatial audio, and real-time media. Odyssey automates server management and offers on-demand pixel streaming, eliminating the need for manual infrastructure configuration. The platform's architecture supports high scalability without concurrency limits, making it suitable for applications ranging from small-group collaboration to large-scale metaverse events. By abstracting away the complexities of pixel streaming infrastructure, Odyssey allows developers to focus on content creation and user experience.

Target Audience

The primary target audience includes Unreal Engine 5 developers, AEC (Architecture, Engineering, and Construction) professionals, and AI application creators seeking to deploy interactive 3D experiences globally without managing complex infrastructure.

Features

  • UE5 Plugin: Simplifies the process of preparing Unreal Engine 5 projects for pixel streaming with one-click module integration.
  • Multiplayer Cloud Build and Hosting: Automatically builds and manages multiplayer servers, enabling instant multiplayer functionality.
  • Spatial Audio & Webcams: Integrates Dolby.io communication for spatial and global chat, including screenshare and conferencing tools.
  • Avatar System: Provides a pre-built avatar system using Metahuman and ReadyPlayerMe for customizable user representation.
  • Runtime Sketchfab Importer: Enables the addition of GLTF models to the environment with full Sketchfab integration.
  • Media Annotations: Allows the placement of spatial annotations that link to web content such as videos or iframes.
  • Configurator Tools: Facilitates data persistence and the creation of configuration UIs for levels and objects, with runtime editing capabilities for Sketchfab and Unreal models.
  • Just-In-Time Provisioning: Offers on-demand pixel streaming sessions without pre-loading or reservations, powered by Coreweave GPUs.
  • Integrated User Auth: Provides a user authentication system for controlling access to spaces, with options for invite-only or public access.
  • Embed SDK: Allows integration of Odyssey directly into existing applications with a single embed snippet, enabling data exchange.
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