Nilo is a browser‑based, no‑code platform that lets users generate, assemble, and animate 3D content using text‑to‑3D and sketch‑to‑3D AI generators. Its drag‑and‑drop scene editor includes one‑click rigging, AI‑driven animation, built‑in physics simulation, and real‑time multi‑user collaboration, with cloud storage and instant web playback.
Funding
$4M raised to dateRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
Founders
Product
Problem
Creating interactive 3D worlds and games typically requires heavyweight desktop tools, programming expertise, and a complex asset pipeline, which raises the barrier for designers, educators, and small teams who need to prototype or collaborate quickly.
Solution
Nilo delivers a fully browser‑based, no‑code environment that lets users generate, assemble, and animate 3D content without writing code. The platform leverages generative AI to produce characters, props, and environments from text prompts or sketches, then lets creators arrange these assets with a drag‑and‑drop scene editor. One‑click rigging and AI‑driven animation tools animate characters instantly, while an integrated physics engine provides player‑control and collision handling out of the box. All work is saved in the cloud and can be shared via a simple URL, enabling real‑time collaboration and instant playback on any device with a modern web browser. This workflow compresses the prototype‑to‑playable cycle from weeks to minutes.
Target Audience
The primary users are indie developers, educators, product designers, and hobbyist creators who need to build and iterate on interactive 3D experiences without learning traditional game‑engine pipelines.
Features
- Text‑to‑3D and sketch‑to‑3D AI generators that output fully textured meshes ready for use in the scene
- Drag‑and‑drop scene composer built on WebGL/WebGPU, supporting primitives, pre‑built assets, and custom imports
- One‑click character rigging and AI‑guided animation authoring, with timeline preview in the browser
- Built‑in physics simulation and player‑control module that auto‑configures collision, gravity, and input handling
- Real‑time multi‑user collaboration via shareable links, with cloud‑based versioning and conflict resolution
- Automatic asset optimization (LOD generation, texture compression) for low‑latency streaming on desktop and mobile browsers
- Export options for common formats (GLTF, FBX) and embeddable WebGL snapshots for external sites or LMS platforms
- Secure cloud storage with role‑based access controls and HTTPS data transfer