Nalana is a standalone software built on Blender that converts textual prompts into clean, editable 3D geometry with production‑ready topology. Users describe the desired outcome and the tool generates real models instantly, eliminating manual box‑modeling and allowing artists to focus on refinement. It supports the full Blender workflow, including modeling, sculpting, UV editing, and rendering.
Funding
Funding not disclosed
Founders
Product
Problem
Creating 3D assets typically requires extensive manual box modeling and switching between multiple specialized applications, which slows down production and demands high technical expertise.
Solution
Nalana is a standalone application built on Blender that generates clean, editable 3D geometry directly from textual prompts. Users describe the desired shape or object, and the software constructs production‑ready topology that can be immediately refined within the same environment. By handling the initial modeling workload, Nalana eliminates the repetitive box‑modeling grind and consolidates modeling, sculpting, UV editing, texturing, and rendering into a single workflow. The generated models retain full editability, allowing artists to fine‑tune details without re‑creating geometry from scratch.
Target Audience
Primary users are 3D artists, game developers, and visual effects creators who need rapid prototyping and streamlined asset creation without extensive manual modeling.
Features
- Text‑prompt driven geometry creation that outputs clean, production‑ready topology
- Integrated suite covering modeling, sculpting, UV editing, texture painting, shading, animation, and rendering within one Blender‑based interface
- Real‑time scene synchronization and memory/VRAM monitoring for efficient resource management
- Ability to import and further refine generated meshes using standard Blender tools
- Supports a wide range of creative workflows, from concept modeling to final asset preparation