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Didimo

Didimo offers Popul8, a character creation and asset fitting platform that automates the generation of fully-rigged NPCs and crowds for game developers. The platform instantly produces thousands of character variations from studio art and specifications, with built-in QA verification and optimized output for Unreal, Unity, and proprietary engines. Popul8 enables non-destructive pipeline changes at any production stage, reducing costs and speeding time-to-market.

Traction 10/10
Leça da Palmeira, Portugal · HQ
Founded 2016355K+ followers
  • Gaming & eSports
  • Software Only
Updated 6 days ago

Funding

Funding not disclosed

Funding rounds are not available yet.

Founders

Founder details are not available yet.

Product

Problem

Game developers face time-intensive manual processes when creating non-player characters (NPCs) and crowds, with character art pipelines that are sequential and rigid. Producing large numbers of unique, fully-rigged characters requires substantial artist hours, driving up production costs and slowing time-to-market for game releases.

Solution

Popul8 provides a character creation and asset fitting platform that automates the generation of fully-rigged NPCs and crowds. Developers input their art and specifications, and the platform instantly produces thousands of high-quality character variations that match the studio's topology and requirements. The tool dynamically fits new assets across all characters or applies all assets to a new character, allowing changes at any production stage without sequential rework. Output is fully optimized and prepared for smooth integration into game engines including Unreal, Unity, and proprietary platforms, with built-in QA verification ensuring asset quality.

Target Audience

Primary customers are game development studios ranging from indie teams to AAA publishers, including those building open-world games requiring crowds and RPGs with customizable avatars.

Features

  • Instant NPC and crowd generation producing thousands of fully-rigged characters with studio-specified topology and built-in QA verification
  • Automated asset fitting that adapts new assets across all characters or applies all assets to a new character for consistency
  • Game-ready asset output optimized for Unreal, Unity, and proprietary game engines
  • Infinite character variation generation from art and specification inputs
  • Non-destructive pipeline allowing character changes at any production stage
  • Scalable production workflow that automates manual tasks while maintaining high-quality content standards
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