
MOVIN
MOVIN provides real-time, markerless 3D motion capture using a single LiDAR-based device with on-device AI, eliminating the need for body-worn markers, suits, or dedicated studio infrastructure. The system captures full-body and hand motion at 60 fps with under 100ms latency, and integrates directly with game engines like Unity and Unreal for applications in gaming, virtual production, live events, and robotics.
- Artificial Intelligence
- Creator / Creative Economy
- Gaming & eSports
- Hardware
- Augmented & Virtual Reality
- Robotics
- Content & Publishing
- Software Only
Funding
Raised to date
$10.5MRaised to date based on public sources. This may differ from the amount the company actually raised and is based only on what is publicly available on the internet.
across 3 rounds



BPII+3$7.5M · Series A
Announced Nov 2026
Disclosed cumulative: $10.5M
Founders
Product
Problem
Traditional motion capture systems require body-worn markers, specialized hardware, and controlled studio environments, with setup times of up to two hours and costs that can reach hundreds of thousands of dollars. This makes high-quality motion capture inaccessible for many indie studios, solo creators, and emerging applications like robotics and live events that need fast, flexible deployment.
Solution
MOVIN offers a markerless motion capture platform that uses a single LiDAR sensor combined with camera vision and proprietary on-device AI to capture full-body and hand movement in real time. The system processes all data locally on the device, requiring no cloud connection, and delivers production-ready 3D motion data with approximately 2–3 cm accuracy, under 100 ms latency, and a stable 60 fps frame rate. Setup takes about three minutes with a three-second AI calibration, and the device works in low-light, outdoor, and high-EMF environments. The companion MOVIN Studio software enables live streaming, retargeting, and export to major pipelines including Unity, Unreal, Maya, and Blender.
Target Audience
Primary customers include game developers, VTuber agencies, film/VFX studios, live event producers, and robotics teams needing real-time human motion data for animation, virtual production, teleoperation, or AI training datasets.
Features
- Single-device markerless motion capture using LiDAR point clouds fused with camera vision, powered by on-device AI with no cloud processing or data collection
- Captures 22 body joints and 30 hand points at 60 fps with under 100 ms latency and approximately 2–3 cm accuracy
- Setup in 3 minutes with 3-second AI calibration; adjustable capture zone from 1m x 1m x 1.5m up to 5m x 5m x 3m
- Robust performance in low-light, outdoor, and high-EMF conditions where vision-only systems fail
- MOVIN Studio software with advanced FK/IK retargeting, hand motion capture, and native plugins for Unity, Unreal, Maya, and Blender
- Product family includes TRACIN for single-person capture, TRACIN Stage for multi-person tracking in large venues, and TRACIN R1 for robotics data collection