Mocai provides AI-driven motion capture services that convert standard video footage into fully rigged, animated 3D characters. This technology eliminates the need for specialized suits or green screens, delivering studio-quality results for animators and game developers. The platform integrates with major DCC tools like Unreal Engine and Blender, exporting animations in standard formats such as FBX and GLB.
Funding
Funding not disclosed
Founders
Product
Problem
Traditional motion capture methods require specialized hardware, such as motion capture suits and calibrated camera systems, making them expensive and inaccessible for many creators. This limits the ability of independent animators, game developers, and digital artists to easily create high-quality 3D animations and models.
Solution
MOCAI offers an AI-powered motion capture technology that transforms standard video footage into precise 3D motion data without requiring markers or specialized equipment. The platform utilizes advanced AI algorithms to extract real-world coordinates of a person’s joints and limbs from 2D video, enabling accurate motion capture from any environment using a smartphone or camera. Users can then enhance the output through smoothing techniques and seamlessly export motion data in various file formats, integrating with popular software like Unreal Engine, Blender, and Maya.
Target Audience
MOCAI primarily targets game developers, animators, freelance creators, producers, and video production studios seeking accessible and affordable motion capture solutions.
Features
- 2D Video -> 3D Motion: Extracts real-world coordinates of joints & limbs from video.
- Location Tracking: Develops lateral & vertical motion tracking to replicate real-world motion.
- Motion Smoothing: Enhances the output of the AI motion estimator through smoothing techniques.
- Multi-format Exporting: Exports motion in FBX, BVH, and GLB formats.
- Mixamo Compatibility: Applies extracted motion to any Mixamo rigged character.
- Advanced Depth Estimation: Accurately estimates motion towards and away from the camera.
- Hand Tracking: Captures the motion of individual fingers in addition to overall body movement.
- Half-Body Motion Tracking (Coming Soon): Processes videos capturing only the upper half of the person or character.
- Multi-Person Tracking (Coming Soon): Detects and tracks multiple individuals in a scene.
- Facial Feature Tracking (Coming Soon): Captures facial expressions and reflects them onto the exported character.