Merge EDU utilizes augmented reality technology to provide hands-on, interactive 3D simulations for STEM education, allowing students to visualize and manipulate complex scientific concepts. This approach enhances understanding and engagement in learning environments, addressing the challenge of abstract concept comprehension in traditional educational settings.
Funding
Funding not disclosed
Founders
Product
Problem
Students often struggle to grasp abstract concepts in STEM and science education through traditional teaching methods. This can lead to disengagement and difficulty in visualizing complex scientific principles.
Solution
Merge EDU provides an augmented reality (AR) platform that transforms abstract STEM and science concepts into interactive 3D experiences. Using the Merge Cube and/or a Merge Headset, students can visualize and manipulate digital 3D objects and simulations, fostering a deeper understanding through tactile and multi-sensory learning. The platform offers over 1,000 digital teaching aids and over 100 science simulations aligned with K-12 NGSS and state science standards. Students can also create, upload, and share their own 3D objects, enhancing their engagement and creativity. Merge EDU aims to make learning more engaging, effective, and accessible for students both in the classroom and at home.
Target Audience
The primary target audience includes K-12 educators, schools, and districts looking to enhance their STEM and science programs with engaging, hands-on augmented reality experiences. It also caters to enrichment programs seeking easy-to-use AR activities.
Features
- Hands-on augmented reality experiences using the Merge Cube and Merge Headset
- Access to over 1,000 digital teaching aids and over 100 interactive science simulations
- K-12 NGSS and state science standards alignment
- STEM projects with easy-to-follow instructions for collaboration and feedback
- Ability for students to create, upload, and share their own 3D objects
- AR/3D print preview to optimize the engineering design and 3D printing processes
- Multi-sensory learning experiences using visual, auditory, kinesthetic, and tactile senses
- Teacher resources including activity plans, STEM projects, help articles, and community resources