The startup provides a game-based mental health platform for schools that utilizes interactive digital tools to engage students in therapeutic activities. This solution targets the rising mental health challenges among students by offering accessible coping strategies through gamification.
Funding
Funding not disclosed

Founders
Product
Problem
Students are increasingly facing mental health challenges, leading to disengagement and impacting their overall well-being and academic performance. Traditional methods of addressing these issues often lack engagement and personalization, failing to meet the diverse needs of students.
Solution
MEandMine provides a game-based platform designed to support student mental health and emotional well-being through interactive digital tools and play kits. By integrating neuroscience with gamification, the platform delivers personalized experiences that help students develop self-regulation skills, resilience, and emotional intelligence. The platform analyzes daily wellness insights derived from in-game data points to identify at-risk students and provide teachers with actionable data for targeted support. MEandMine's approach aims to make social-emotional learning (SEL) accessible and engaging, fostering a positive impact on students' mental health and classroom environment.
Target Audience
The primary audience includes schools, districts, teachers, and parents seeking to proactively support students' mental health and emotional well-being through engaging and personalized learning experiences.
Features
- Daily emotion tracker to monitor student well-being
- Library of 200+ games and stories designed to build core self-regulation skills
- AI-driven insights that flag students needing additional support based on 160+ in-game data points
- Real-time monitoring of student wellness across the district
- SEL curriculum that covers body science, emotion science, self-worth, and social skills
- Teacher dashboard to track student progress and identify those needing extra emotional support
- Play kits that combine STEM projects with social-emotional learning