This startup develops an in-prison biofeedback training game designed to teach emotion regulation skills and increase resilience in inmates. The platform uses data from wearables to provide real-time feedback, rewarding users for maintaining calm and focus during gamified, emotion-inducing tasks. This approach aims to improve behavioral outcomes, reduce reoffending, and create safer prison environments.
Funding
Funding not disclosed
Founders
Product
Problem
Incarcerated individuals often experience emotional dysregulation, which is a significant contributor to violent reoffending rates and creates safety concerns within prison environments. Traditional in-person therapy has limited reach and accessibility within prisons due to low trust environments, literacy challenges, and restricted clinical contact hours.
Solution
Manana Interactive provides a data-driven, gamified biofeedback training tool designed to help people in prison learn self-de-escalation skills and improve emotion regulation. The platform uses data from wearable devices to provide real-time feedback, rewarding users for maintaining calm and focus during emotion-inducing tasks within a safe, gamified environment. This approach aims to improve behavioral outcomes, enhance cognitive skills, and reduce reoffending by offering a scalable, on-demand, and self-service solution that complements existing rehabilitation programs. The tool meets incarcerated individuals at their learner levels with a mostly non-language based intervention, and can be administered without a therapist present.
Target Audience
The primary target audience includes correctional facilities, prison staff, and incarcerated individuals seeking to improve emotion regulation, reduce violence, and enhance rehabilitation outcomes.
Features
- Real-time biofeedback loop using heart rate data from wearable devices
- Gamified activities designed to train meditative, deep breathing and self-calming skills
- Data-driven insights showing real-time and longitudinal improvements in self-regulation
- Integration with wearable technology for accurate and accessible biodata collection
- Scalable digital tool that amplifies the impact of in-person therapy sessions
- Accessible interface designed to meet incarcerated people at their learner levels
- Evidence-based approach developed in collaboration with correctional professionals and subject-matter experts