Dominik Saur
Technical Lead

This startup develops an in-prison biofeedback training game designed to teach emotion regulation skills and increase resilience in inmates. The platform uses data from wearables to provide real-time feedback, rewarding users for maintaining calm and focus during gamified, emotion-inducing tasks. This approach aims to improve behavioral outcomes, reduce reoffending, and create safer prison environments.
Technical Lead
Incarcerated individuals often experience emotional dysregulation, which is a significant contributor to violent reoffending rates and creates safety concerns within prison environments. Traditional in-person therapy has limited reach and accessibility within prisons due to low trust environments, literacy challenges, and restricted clinical contact hours.
Manana Interactive provides a data-driven, gamified biofeedback training tool designed to help people in prison learn self-de-escalation skills and improve emotion regulation. The platform uses data from wearable devices to provide real-time feedback, rewarding users for maintaining calm and focus during emotion-inducing tasks within a safe, gamified environment. This approach aims to improve behavioral outcomes, enhance cognitive skills, and reduce reoffending by offering a scalable, on-demand, and self-service solution that complements existing rehabilitation programs. The tool meets incarcerated individuals at their learner levels with a mostly non-language based intervention, and can be administered without a therapist present.
The primary target audience includes correctional facilities, prison staff, and incarcerated individuals seeking to improve emotion regulation, reduce violence, and enhance rehabilitation outcomes.